Case Battles — Open Lobby

Battles are grouped by case value and player count. Join an open seat or watch one in progress — every drop is settled by a provably fair seed you can verify after the round.

3x Vault Case — 0.1 SOL/slot

2 of 4 players joined

OPEN

2x Neon Case — 0.5 SOL/slot

3 of 3 players joined

IN PROGRESS

3x Vault Case — 0.75 SOL/slot

1 of 2 players joined

OPEN

Apex Case — 1.2 SOL/slot

4 of 4 players joined

IN PROGRESS

2x Apex Case — 2.5 SOL/slot

2 of 3 players joined

OPEN

5x Apex Case — 5 SOL/slot

4 of 4 players joined

IN PROGRESS

Battle created. It now appears in the lobby.

Create Your Own Battle

Pick one or more cases, choose how many opponents can join, and lock in your battle. Once full, the cases open simultaneously and the highest total value wins the pot.

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Estimated total pot: calculated from cases × players in SOL

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1. Select your cases — choose one or more to add to the pot.

2. Set player count — pick how many opponents (2-4) can join your battle.

3. Launch and wait — your battle appears in the lobby until it fills, then opens automatically.

Battle Arena — Live Case Opening

Watch each player's case open side by side. The player with the highest combined drop value wins the full pot — results are generated from a seed you can verify instantly.

Player1

Neon Blade — 1.05 SOL

Player2

Apex Crown — 3.15 SOL

Player3

Vault Key — 0.40 SOL

Winner: Player2 — Total Drop Value: 3.15 SOL

Verification submitted.

Provably Fair — Verify Any Case Drop

Every case battle uses a server seed and client seed combined before the round starts. After the battle ends, the server seed is revealed — plug both seeds plus the nonce into the checker below to confirm your drop was predetermined and untampered.

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1. Copy the seeds — grab the server seed, client seed, and nonce shown after your battle ends.

2. Run the check — paste them into the verifier to recompute the drop sequence.

3. Compare results — the recomputed outcome should exactly match what you saw in the arena.

Want the full technical breakdown of how seeds and hashing generate every drop? See our Provably Fair page.